AI Insights · Timothy · April 2024
Top 5 Boxing Games in the Middle East Q1 2024
Discover the performance trends of the top 5 boxing games in the Middle East during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 boxing games in the Middle East displayed varied performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Boxing Star: Real Boxing Fight saw a mixed performance in weekly revenue, peaking at around $1.4K in mid-March and ending the quarter at approximately $1.2K. Downloads were relatively stable but spiked to 5.5K in late February. Active users fluctuated, hitting a high of 13.1K in late February before settling at 6.1K by the end of March.
WWE Mayhem experienced consistent weekly revenue, reaching a peak of about $1.5K in early February. Downloads and active users were robust, with downloads peaking at 3.8K in mid-March and active users remaining above 24K throughout the quarter, peaking at 27.7K in early January.
Real Boxing 2 maintained a steady weekly revenue, ending the quarter at around $459. Downloads showed a slight upward trend, reaching 3.2K in the final week. Active users consistently increased, peaking at 15.8K at the end of March.
Real Boxing: KO Fight Club demonstrated modest revenue growth, culminating at $294 in the last week of March. Downloads and active users showed steady increases, with downloads peaking at 529 and active users reaching 562 by the end of the quarter.
EA SPORTS™ UFC® 2 had a gradual rise in revenue, peaking at $322 in the last week of March. Downloads remained relatively stable, hovering around 2K throughout the quarter. Active users were consistent, ending the quarter at approximately 9.5K.
For more detailed insights and data, visit Sensor Tower.